With the new ubers; 7 8 and 9 will the challenge bonus multiplier go up? for example u5 gives 3x multiplier, uber 6 gives 4x. So will uber 7 give 5x, uber 8 give 6x and uber 9 gives 7x? just curious if anyone thinks this will happen.
↧
New ubers/challenges
↧
Saltwater Sam: Murdered!
I don't really like him,so I decided to turn to dark side for help to kill this vendor.
![]()
![]()
![]()
![]()
![]()
![]()
![]()







↧
↧
Issues with Camera Auto-follow
Dear developers and fellow players,
It's been a very long time since the first requests for adding the auto-follow feature of the camera, and I managed to fulfill this function without editing, or adding anything to the original Trove files. Is it all right for me to post my method on the forum for free or sell it in game for currency?
It's been a very long time since the first requests for adding the auto-follow feature of the camera, and I managed to fulfill this function without editing, or adding anything to the original Trove files. Is it all right for me to post my method on the forum for free or sell it in game for currency?
↧
Returning player here
So uh, i'm coming back to trove to check things out and maybe play for a while. I quit somewhere when trove of wonders came out and i threw my entire fortune at it. You guys can guess the rest.
I've more or less figured out most of the new things, but in case i've missed anything, can any kind soul fill me in on what has happened in a summary? Yes i know there's patch notes but reading through them all is a pain in my cubic ***.
Also would like to know how people in leaderboards are getting 3439 power ranks. Pretty sure i've maxed out my gear before i quit and i should be somewhere near the top, but somehow i'm only at 2041. Right now im 200 from class level, 1462 from equipment, 259 from mastery and 120 from dragons. Given that there's been no new tier of equipment ranks or stats, i'm somewhat clueless.
I've more or less figured out most of the new things, but in case i've missed anything, can any kind soul fill me in on what has happened in a summary? Yes i know there's patch notes but reading through them all is a pain in my cubic ***.
Also would like to know how people in leaderboards are getting 3439 power ranks. Pretty sure i've maxed out my gear before i quit and i should be somewhere near the top, but somehow i'm only at 2041. Right now im 200 from class level, 1462 from equipment, 259 from mastery and 120 from dragons. Given that there's been no new tier of equipment ranks or stats, i'm somewhat clueless.
↧
WTS WTB S3 S4 rings
Wts:
pd
s4 ring pd er offer
s3 ring pd mf offer
mh
out of stock
md
out of stock
WTB:
S4 PD MF RING OFFER
pd
s4 ring pd er offer
s3 ring pd mf offer
mh
out of stock
md
out of stock
WTB:
S4 PD MF RING OFFER
↧
↧
Class suggestion - Martial Elementalist
Hi all! Bob here!
This is my first forum post and my first class suggestion. I made this while ago, I showed it to my club officers and they wanted me to put this here:
Martial Elementalist
Weapon of choice: Hand gloves and Elemental markings (and shoes/boots/foot wraps*)
Damage: Physical
Passive: Has a change (like lunar lancer) to make his normal attacks to be strengthened by Earth element and making them crit** (4 second duration**)
M2 Skill: Using Fire element to launch flaming projectiles (scales with physical damage, costs energy)
1nd Skill: Using Water element to make a wave that hits multiple enemies slowing and decreases their damage briefly (5-10% **) for 5 seconds** (cooldown 15 seconds**)
2nd Skill: Strengthens you, your abilities and other players that are close to you with Wind element for 7 seconds**(cooldown same as lunar lancers ultimate**):
* If possible. If not, fists alone do just great.
** subject to change
So what do you think? What should i change?
I appreciate your feedback!
- BobDerrick
P.S. All modders and art makers out there. If you want you can make ART from this suggestion to illustrate what the class should look like, Thanks!
For illustration puspose only:
Attachment 3275
This is my first forum post and my first class suggestion. I made this while ago, I showed it to my club officers and they wanted me to put this here:
Martial Elementalist
Weapon of choice: Hand gloves and Elemental markings (and shoes/boots/foot wraps*)
Damage: Physical
Passive: Has a change (like lunar lancer) to make his normal attacks to be strengthened by Earth element and making them crit** (4 second duration**)
M2 Skill: Using Fire element to launch flaming projectiles (scales with physical damage, costs energy)
1nd Skill: Using Water element to make a wave that hits multiple enemies slowing and decreases their damage briefly (5-10% **) for 5 seconds** (cooldown 15 seconds**)
2nd Skill: Strengthens you, your abilities and other players that are close to you with Wind element for 7 seconds**(cooldown same as lunar lancers ultimate**):
Martial Elementalist is a close combat fighter that uses 4 main elements to defeat his foes. He encounters foes far away by shooting flaming projectiles using his Fire element and when the enemies gets close he hits them with his rocky fists (and kicks*) using Earth element. If the situation gets tricky, he can make foes exhaust by using his Water element. He can also strengthen his other elemental abilities with his Wind element by making him more powerful and his allies more agile than before.Earth (Passive): Boosts Physical Damage by 15%**
Fire (M2 Skill): Makes projectiles explode for AOE damage
Water (1nd Skill): Makes the wave do some over time damage (Like poison) based on physical damage (scales 20% of you physical damage**)
Wind (You and other players): Boosts Attack Speed by 15%** (Area of Effect buff around you**)
* If possible. If not, fists alone do just great.
** subject to change
So what do you think? What should i change?
I appreciate your feedback!
- BobDerrick
P.S. All modders and art makers out there. If you want you can make ART from this suggestion to illustrate what the class should look like, Thanks!
For illustration puspose only:
Attachment 3275
↧
Water phyiscs grid/ row: intended change or bug?
We were just building some water areas around a build when we figured that the old trick to save water blocks by using grid/ rows appearently didnt work any longer.
![]()
Is that a silent intended change by the devs or just a bug that will hopefully be fixed?
Need confirmation, thanks!

Is that a silent intended change by the devs or just a bug that will hopefully be fixed?
Need confirmation, thanks!
↧
Fasti: Steam 15 Day Patron Pass Unavailable for Purchase??
↧
[CENTAUR MOD!] Moltre, The Eternal Firestarter [Contestaur Replacement]
Moltre, the Eternal Firestarter!
Info
Just a little fiery centaur mount that I put together when brainstorming ideas. Not much to it really.
Replaces the Contestaur mount.




Download here!
Leave feedback below on what I can improve,
↧
↧
WTT my radiant hat MH/HR for radiant hat MH/CD
WTT my radiant hat full pearl and star MH/HR for radiant hat full pearl and star MH/CD
↧
WTS S4 PD/ER ring and Mecha-dracolyte costume
offer me pls. ( I'm not used to forums but, this might be better then ingame idk. )
my Ign is Luigikat1
my Ign is Luigikat1
↧
Cubits into Credits?!
alright, i know this is crazy, but turning the classes from cubits to credits is just crazy, i was working weeks to get enough cubits to buy a class, and when i come to buy one, its by credits! why did it et changed? any reason? there's 1 reason which is being very easy to get classes, but we need them! i test out classes and love to try out different classes everyday, if you cant buy classes with cubits then why do we earn cubits everyday? please tell me a valid reason why did the trove update change the place of cubits into credits, i can barely buy a thing with my 8K cubits, and i can't handle not using my cubits. Whoever is with me just post this :cool: :cool: and give me a reason. Thanks
↧
Regarding patron points and rewards for said points
Greetings, a long time player & Pay-to-win scrub here.
Just trying to possibly attract a developer's attention and in general get some discussion going about patron points and their rewards.
First: (Mostly aimed at devs etc.) Are there any plans to fill the gap between 200 and 1000 points or add more rewards after 1000? Not trying to belittle current rewards or anything, just the gap seems little odd.
Second: What would you guys like to see added to fill the gap / after 1000pts?
I'd love to see the "Fancy" theme getting expanded further, personally.
Something i'd like to see is "Fancy" costumes, although that might be taking it bit too far.
Would still be cool to get let's say "Fancy costume box" at X patron points, which once opened would allow you to pick "Fancy" costume for your preferred class.
Just my two cents of course, please do share your thoughts on the subject!
TL;DR More Fancy stuff trino pls.
Just trying to possibly attract a developer's attention and in general get some discussion going about patron points and their rewards.
First: (Mostly aimed at devs etc.) Are there any plans to fill the gap between 200 and 1000 points or add more rewards after 1000? Not trying to belittle current rewards or anything, just the gap seems little odd.
Second: What would you guys like to see added to fill the gap / after 1000pts?
I'd love to see the "Fancy" theme getting expanded further, personally.
Something i'd like to see is "Fancy" costumes, although that might be taking it bit too far.
Would still be cool to get let's say "Fancy costume box" at X patron points, which once opened would allow you to pick "Fancy" costume for your preferred class.
Just my two cents of course, please do share your thoughts on the subject!
TL;DR More Fancy stuff trino pls.
↧
↧
WTB Ganda
10m flux
![]()
ign - Ryan
Whisper, or if you can't find me while I'm online, add and we'll talk later.

ign - Ryan
Whisper, or if you can't find me while I'm online, add and we'll talk later.
↧
Bug - Market Sales Pricing Errors
I've been seeing a number of sales come back at the completely wrong value for some reason. For example I had a few sets of 5x pearls that I only received 701 flux for (though I though it was a graphical glitch at the time) Just now I have some single pearls I sold for apparently 388, 586 and 846 although I would never have done that.
For some reason the wrong number is being attached to my sales and I assume other players.
For some reason the wrong number is being attached to my sales and I assume other players.
↧
Art, New Youtubers and more.
So just bringing some news and info to you all on some info and things from Friday till now so thanks for watching and see you all soon.
Art, New Youtubers and more.
Art, New Youtubers and more.
↧
A few things to trade
Hi I'm Dubstep_FX
I have a few things that I want to trade in game on Europe sever I need flux and golden souls and i want steed feed.
Here's what I've got to trade:
284x radiant shards
A lot of shapestone ore
A lot of Forcmite ore
I do Have infinitum But I'm not trading
Any robotic salvage i find- Because I don't Like Neon Dragon I think it looks weird
Primal Blocks
I have a few things that I want to trade in game on Europe sever I need flux and golden souls and i want steed feed.
Here's what I've got to trade:
284x radiant shards
A lot of shapestone ore
A lot of Forcmite ore
I do Have infinitum But I'm not trading
Any robotic salvage i find- Because I don't Like Neon Dragon I think it looks weird
Primal Blocks
↧
↧
Crazy Boss Damage on Uber 6 Dungeons.
Bosses that has a Charge Attack.
They have a normal attack that can 1 hit you, which in our case, left us with 1HP.
This is much noticeable using Chloromancer. My observations:
1st: Boss Charge Attack can only make my HP half and when that happened, my Chloromancer passive skill activates.
2nd: When the normal attack that can kill us instantly hit me, it will leave me with 1hp and activate chloromancer's passive skill. Thus giving me enough time to use potions.
With that being said, we can remove the possibilities that I might not see the boss charge attack. Because if I dont see that and it hit me, it will only take half of my hp and activate the passive skill. We can also remove the possibilities that all attack happened at the same time thus giving me alot of damage also because of chloromancer's passive skill.
This "bug" is killing me because I commonly farm in u6 using Boom. Hoping that devs can look into it.
They have a normal attack that can 1 hit you, which in our case, left us with 1HP.
This is much noticeable using Chloromancer. My observations:
1st: Boss Charge Attack can only make my HP half and when that happened, my Chloromancer passive skill activates.
2nd: When the normal attack that can kill us instantly hit me, it will leave me with 1hp and activate chloromancer's passive skill. Thus giving me enough time to use potions.
With that being said, we can remove the possibilities that I might not see the boss charge attack. Because if I dont see that and it hit me, it will only take half of my hp and activate the passive skill. We can also remove the possibilities that all attack happened at the same time thus giving me alot of damage also because of chloromancer's passive skill.
This "bug" is killing me because I commonly farm in u6 using Boom. Hoping that devs can look into it.
↧
Crazy Boss Damage on Uber 6 Dungeons.
Bosses that has a Charge Attack.
They have a normal attack that can 1 hit you, which in our case, left us with 1HP.
This is much noticeable using Chloromancer. My observations:
1st: Boss Charge Attack can only make my HP half and when that happened, my Chloromancer passive skill activates.
2nd: When the normal attack that can kill us instantly hit me, it will leave me with 1hp and activate chloromancer's passive skill. Thus giving me enough time to use potions.
With that being said, we can remove the possibilities that I might not see the boss charge attack. Because if I dont see that and it hit me, it will only take half of my hp and activate the passive skill. We can also remove the possibilities that all attack happened at the same time thus giving me alot of damage also because of chloromancer's passive skill.
This "bug" is killing me because I commonly farm in u6 using Boom. Hoping that devs can look into it.
They have a normal attack that can 1 hit you, which in our case, left us with 1HP.
This is much noticeable using Chloromancer. My observations:
1st: Boss Charge Attack can only make my HP half and when that happened, my Chloromancer passive skill activates.
2nd: When the normal attack that can kill us instantly hit me, it will leave me with 1hp and activate chloromancer's passive skill. Thus giving me enough time to use potions.
With that being said, we can remove the possibilities that I might not see the boss charge attack. Because if I dont see that and it hit me, it will only take half of my hp and activate the passive skill. We can also remove the possibilities that all attack happened at the same time thus giving me alot of damage also because of chloromancer's passive skill.
This "bug" is killing me because I commonly farm in u6 using Boom. Hoping that devs can look into it.
↧
Looking to bargain!
WTT Fully Pearl S5 Bow for S5 Staff! WTT S4 Ring PD/HR for any S4 MD/? Ring!
The second stat for the bow is ER. I can add 3 Purifying Souls if the second stat on the Staff is ER or AS and the staff is fully upgraded and pearled.
IGN:
LinkForever
Send me a FR if your willing to trade!
TY! :D
The second stat for the bow is ER. I can add 3 Purifying Souls if the second stat on the Staff is ER or AS and the staff is fully upgraded and pearled.
IGN:
LinkForever
Send me a FR if your willing to trade!
TY! :D
↧