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Today, I am going to reopen what I will endure in my mind ...

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The big problem of Trove I saw so far..

1.Trove does not know how to reduce users who use Bot Farming, Cheat.

2. The developer makes frequently misjudgment (judgment mistake).

ex) Delete Costume Mystery Box, add Radiant Soverign to Credit Pack, Gem Dust Focus Unbalanced.

And developers solve a great protest to users within 1 to 2 weeks, but most problems solve too late.

3. Up until now Trove has unnecessarily many competitions.

And contents that gave happiness and given fun to the users have reached a level that can not be recovered by many defects or old neglect.
Also, the game gets bored and the user leaves the game.

4. There are many policy and institutional flaws so far, and there is no Plan B.

And supplementing the pleasures of the game, in order to extend the life of the game, the current situation judgment ability is necessary. Especially charging ...

Other games recently put a lot of disadvantages to Heavy User, delaying the speed of progress and focusing fairly.

The fact that the main purpose of users who doing Bot Farming, Cheat is being used to dominate "Earn Flux" and "Contest".
I think that developers will indirectly understand by using this sentence whether they are mainly doing such a thing.
There is no problem if the purpose of Subaccount is utilized for Storage. However, if the purpose is Farming Bot, it will cause various damage.
ex)Lag, Flux inflation....

At Credit Pouch 50k is the most normal and reasonable price. However, there are merchants sticking to 65-70k.
It also considers "accumulated evils".
Merchants left a lot of margins so far, but if merchants refuse to change until the end ....

I did not have much time to say like this. (It is troublesome to explain as a sentence now, and I am very tired. -.-)

There are few "no-man" around developers, and there seem to be many people shouting "Yes" around.
People who yelling only Yes can not help developing the game. Really ...

I acted like a "no-man" lightly to keep the balance, but my inclination has the original Centrism.

25x Streamer Dream Box GIVEAWAY!

Error code 1016

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I've gotten my laptop back for the first time in 3 months. I'm trying to get Trove to update but it keeps saying it can't download version information and gives error code 1016. Please help!

Suggestion - Speed & Damage Potions

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why not sell damage and speed potion for flux in the npc hub like the xp tokens

Fasti: Suggestion - Speed & Damage Potions

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Quote:

Originally Posted by Fasti View Post
I've updated the title of the thread to include specific details of the suggestion. Using just the term "suggestion" will result in whatever feedback comes from the post being quickly lost. When posting, be sure to include info that makes the thread topic very clear.

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Fasti: Trove Dev Q & A Thread - Extra Life 10/13/2017

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Quote:

Originally Posted by Fasti View Post
Quote:

Originally Posted by The King Of Darkfire View Post
So about the clubdate, will there be commands for no bulldozer, no bombs, no dragons, and so forth? would be very helpful because im a BIT irresponsible with bombs. Also, will there be /zonerestrict leader?

It's too early to give specifics on the details new club functionality, but there will be a lot to talk about over the coming weeks. We will also have the update on the PTS down the road so players will be able to check out patch notes and working with the systems directly. No ETA on when the PTS will be online.Closing up the thread for the week. Thanks all!

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Fasti: Trove Dev Q & A Thread - Extra Life 10/13/2017

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Quote:

Originally Posted by Fasti View Post
Quote:

Originally Posted by NICEBALL8 View Post
When will the game apply those beautiful and already designed sigils for power rank ?any sigils update?

Yup! The Club Update will introduce some new sigils.

Jump to post...

Fasti: Trion Worlds’ Extra Life Day is October 13th, 2017! Help US Help Kids!


WTB TravelingTurtle Trophy (Dev Trophy)

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I wanna buy TravelingTurtle Trophy (Dev Trophy)

200kf

Modder Reward Revamp

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Hello Modders,

We have revamped the modding rewards system based on feedback from modders and the dev team’s own input.

Rewards are now based on a tier system. The category of your mod will determine how it is rewarded. Overall, we have reduced the number of codes given out, but increased the Credit rewards (costume creators will really notice the Credit reward change). Golden Chaos Chests are now a special reward for dungeons, lairs, and minigames, and will no longer be given out for every mod.

Mods may be bumped up a tier for exceptional quality, or for a set of color variants (like the llama allies, or the panda mounts).

We hope the new rewards will accomplish a few key goals:
  • Reduce pressure on modders giving out codes. A lot of modders are bombarded with requests and even complaints from strangers for codes. By reducing the number of codes, we hope to make the task of handing out codes easier and more fun for the modder. It also frees up the dev team to use player mods in more unique and creative ways.
  • Increase incentive to design lairs and dungeons. These assets have been under-rewarded in the past, considering the amount of work they require.
  • Rein in the in-game economic power of modders. We are limiting Golden Chaos Chest rewards to designers of lairs and dungeons, who cannot receive codes for their work. Yes, this is a big change that not all modders will be happy about. The dev team made this decision after a long discussion of the value of the Golden Chaos Chests rewards, and how it affects the Marketplace.
This new reward system will be active for mods accepted after today. Mods coming out between now and the Club update will be rewarded under the old system.

:D Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Description of Assets Allies

VFX-based mods

Sails

Non-Talisman Mounts

Magriders

Dance Pads

Boats (no sail)

Boat and Sail set

Talisman Mounts

Single-Asset Costumes (Knight, Shadow Hunter, Fae Trickster, etc)
- Should include Hat/Face and Weapon

Lairs

TDM Only PvP Map
Costumes with pets or multiple props (Boomeranger, Tomb Raiser, Pirate Captain, etc)
- Should include Hat/Face and Weapon

CTF PvP Map

Minigames

Dragons
Dungeons
Something Epic (very unique or special mods)
Accepted Asset Reward
5,000 Credits

10,000 Credits

15,000 Credits

Lairs also earn
- 3 Golden Chaos Chests

20,000 Credits

Minigames also earn
- 3 Golden Chaos Chests

25,000 Credits

Dungeon
-30,000 Credits
-5 Golden Chaos Chests
Asset in Game Reward
50 Codes of the created asset

50 Codes of the created asset

50 Codes of the created asset

50 Codes of the created asset

50 Codes of the created asset

Junebug: Modder Reward Revamp

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Quote:

Originally Posted by Junebug View Post
Hello Modders,We have revamped the modding rewards system based on feedback from modders and the dev team’s own input.Rewards are now based on a tier system. The category of your mod will determine how it is rewarded. Overall, we have reduced the number of codes given out, but increased the Credit rewards (costume creators will really notice the Credit reward change). Golden Chaos Chests are now a special reward for dungeons, lairs, and minigames, and will no longer be given out for every mod.Mods may be bumped up a tier for exceptional quality, or for a set of color variants (like the llama allies, or the panda mounts).We hope the new rewards will accomplish a few key goals:
  • Reduce pressure on modders giving out codes. A lot of modders are bombarded with requests and even complaints from strangers for codes. By reducing the number of codes, we hope to make the task of handing out codes easier and more fun for the modder. It also frees up the dev team to use player mods in more unique and creative ways.
  • Increase incentive to design lairs and dungeons. These assets have been under-rewarded in the past, considering the amount of work they require.
  • Rein in the in-game economic power of modders. We are limiting Golden Chaos Chest rewards to designers of lairs and dungeons, who cannot receive codes for their work. Yes, this is a big change that not all modders will be happy about. The dev team made this decision after a long discussion of the value of the Golden Chaos Chests rewards, and how it affects the Marketplace.
This new reward system will be active for mods accepted after today. Mods coming out between now and the Club update will be rewarded under the old system.
:D Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Description of Assets AlliesVFX-based mods Sails Non-Talisman MountsMagridersDance PadsBoats (no sail) Boat and Sail set Talisman Mounts Single-Asset Costumes (Knight, Shadow Hunter, Fae Trickster, etc) - Should include Hat/Face and WeaponLairs TDM Only PvP Map Costumes with pets or multiple props (Boomeranger, Tomb Raiser, Pirate Captain, etc) - Should include Hat/Face and WeaponCTF PvP MapMinigames Dragons Dungeons Something Epic (very unique or special mods)
Accepted Asset Reward 5,000 Credits 10,000 Credits 15,000 CreditsLairs also earn- 3 Golden Chaos Chests 20,000 CreditsMinigames also earn- 3 Golden Chaos Chests 25,000 CreditsDungeon -30,000 Credits -5 Golden Chaos Chests
Asset in Game Reward 50 Codes of the created asset 50 Codes of the created asset 50 Codes of the created asset 50 Codes of the created asset 50 Codes of the created asset

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Maybe we could have Shadow/Moon/Eclipse Keys break down to Flux?

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Since fishing is a highly efficient method of gaining glim, do we really need Keys to give it as well? We could just change that to flux. Most people grind a ton anyways, and loot collecting gear really isnt worth all that much.

Keys deconstruct for 100 glim, (and Moon and Eclipse should definitely collect for more but they dont) and grinding reliably we could get beyond those 6 per week we need for that specific tier (im generally focusing on Shadow Keys here, theyre pretty disposable due to their potential quantity, especially once players near 5k pr)

Turn that glim into flux, scale based on key tier, and viola! Flux back in the bottom!

Why you should never make a Builder's Superior Focus

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So this post is based off of my experience from using the gem augment system that was made available in-game a few months ago. While I think this system is a nice way to improve your gems and become stronger, there is one item that is a complete waste to build and that is the Builder's Superior Focus. Let's take a look at the materials it costs to make :
- 1 Bound Brilliance
- 30 Diamond Dragonite
- 3 Titan Souls
- 150,000 Flux

So the materials to build this item are quite costly and not many people can make these. It takes 30diamond dragonite, which a majority of players are saving for primordial dragons. Now, the developers said they incorporated diamond dragonite into this item to give the higher level players who already have all 3 primordials something to spend the DD on, which is fine and well. The thing that makes this item absolutely worthless is the fact that it costs 150k Flux to make and the fact that the PR increase that you gain from using one of these is very similar compared to the other focuses available. As a high level player who has all 3 primordials, making this item is a waste of materials. With the Flux alone that I spend to make one of these, I can go on the market place and buy some hearts of darkness, make a few Builder's Rough Focuses and gain a higher increase in PR from those than I would by using one Superior Focus, and still only spend maybe 50-60k Flux.

My intent in making this post is to shed some light on the subject and to also suggest that the developers make a change to this item. It should not cost that much Flux, as the Diamond Dragonite and Titan Soul coat are more than pricey enough on their own.

Anyway, this is my first post so let me know what your guys' opinions on this matter are as well! Thanks for reading.

WTB Prowling Shadow 4k flux

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I'm trying to get a prowling shadow for my draco, offering 4k flux
IGN:Hackingturtle

WTS STELLAR scepter

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Sell this scepter /w me "roi_sorcier"


Another suggestion

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Okay, so I thought about the shadow tower buff, the idea behind it was nice, making people group together, but what if we get a revamp, like making actual tank system and healer system, and things like making a party/inviting someone in a party, this will also be good to disable leeching, like the one who deals 50% dmg on any mob gets the loot, and his party members too.. this would give trove a mmorpg vibe

Hurricane Maria hits Puerto Rico still without electricity

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Hello trion or whoever may concern. I truly love this game and i have enjoyed every bit of it since its release on consoles. Unfortunetly after hurricane maria hit us im still without electricity and i feel i have lost many things by not being able to even log in on trove. My question, is there a way we Puerto Rican who enjoy trove can get all weve lost due to the no power in the island? For example the log ins of september and the ones on going for october? The events we might have missed and the ones will probably miss due to the crisis going on here. I dont expect anything just asking to see if theres a way for this trove fan to not loose all the content being released while we are still on the dark.

There was a livestream

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Where is it a Link ?

Or not worth watching ?
I hope see them respond to the complaints LOL

Stats format issue

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My Rev has just passed the 10M health mark. Health can't display enough digits in the Stats pulldown button (under C menu). Play is unaffected.

Signifigant grapical error

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Problem: trove is scaled strangely and and flickers rapidly.
On the screen where it first asks you for a username i cannot see below the place where your username goes.

Cause: unknown. another user also had a similar problem when using 2 monitors

(attempt at using phone camera to show the screen failed)

Admins; Please delete this post as i have decided to not play trove due to not finding any solution to this problem
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