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{Class Suggestion} Card Keeper

Lots of MMOs focus on minion based classes such as Necromancers. Very few, if any, have used an RNG based class for this. This idea essentially stems from Yu-Gi-Oh, where each draw has the potential for greatness, or disappointment. Here's my idea:

Weapon: Card Cannon (an arm mounted holster for your cards, extending from hand to arm)

Passive: Every time a minion dies, one of your other currently minions will be healed full. If you don't have an extra minion, heal yourself. (Or alternatively, boost your melee damage for 5 seconds)

Left Click Attack: Melee attack with arm.
Right Click: Summons a minion from deck. 85% chance for Weak Minion, 10% for Average minion, 4% for tough minion, 1% for powerful minion. CD: 2 seconds.

1: Draws a stronger minion from your deck 75% chance for Average, 20% for Tough, and 5% for Powerful. CD: 10 seconds (uses half of your max energy).

Ult: Draws a High Tier minion. 70% chance for Tough Minion, 30% for Powerful Minion. CD: 20 seconds (requires full energy to be used).

This class focuses on tanking. A mediocre melee damage (you'll have to rely on your minions to do most of your damage. Your power will be in your health regen. It'll be fairly high, however, with a low health, you'll have to rely on minions to draw away the attacks of enemies. You can have a maximum of 6 minions out at once, of any skill level. How powerful a minion is will be determined by its size. The larger, the higher power.

-Side

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