Lots of MMOs focus on minion based classes such as Necromancers. Very few, if any, have used an RNG based class for this. This idea essentially stems from Yu-Gi-Oh, where each draw has the potential for greatness, or disappointment. Here's my idea:
Weapon: Card Cannon (an arm mounted holster for your cards, extending from hand to arm)
Passive: Every time a minion dies, one of your other currently minions will be healed full. If you don't have an extra minion, heal yourself. (Or alternatively, boost your melee damage for 5 seconds)
Left Click Attack: Melee attack with arm.
Right Click: Summons a minion from deck. 85% chance for Weak Minion, 10% for Average minion, 4% for tough minion, 1% for powerful minion. CD: 2 seconds.
1: Draws a stronger minion from your deck 75% chance for Average, 20% for Tough, and 5% for Powerful. CD: 10 seconds (uses half of your max energy).
Ult: Draws a High Tier minion. 70% chance for Tough Minion, 30% for Powerful Minion. CD: 20 seconds (requires full energy to be used).
This class focuses on tanking. A mediocre melee damage (you'll have to rely on your minions to do most of your damage. Your power will be in your health regen. It'll be fairly high, however, with a low health, you'll have to rely on minions to draw away the attacks of enemies. You can have a maximum of 6 minions out at once, of any skill level. How powerful a minion is will be determined by its size. The larger, the higher power.
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Weapon: Card Cannon (an arm mounted holster for your cards, extending from hand to arm)
Passive: Every time a minion dies, one of your other currently minions will be healed full. If you don't have an extra minion, heal yourself. (Or alternatively, boost your melee damage for 5 seconds)
Left Click Attack: Melee attack with arm.
Right Click: Summons a minion from deck. 85% chance for Weak Minion, 10% for Average minion, 4% for tough minion, 1% for powerful minion. CD: 2 seconds.
1: Draws a stronger minion from your deck 75% chance for Average, 20% for Tough, and 5% for Powerful. CD: 10 seconds (uses half of your max energy).
Ult: Draws a High Tier minion. 70% chance for Tough Minion, 30% for Powerful Minion. CD: 20 seconds (requires full energy to be used).
This class focuses on tanking. A mediocre melee damage (you'll have to rely on your minions to do most of your damage. Your power will be in your health regen. It'll be fairly high, however, with a low health, you'll have to rely on minions to draw away the attacks of enemies. You can have a maximum of 6 minions out at once, of any skill level. How powerful a minion is will be determined by its size. The larger, the higher power.
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