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Another class concept

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Ok so I haven't really thought of a name for this concept sadly. All I really remember was what the idea spreading through my old post was a sword-gun combo class, however we got sorely stuck as to what to do. Link to that post here. Please don't post any ideas though as that is against thread rules, I don't even know if giving the link is against the rules.

However I haven't spent much time with this idea so all things are sketchy (I haven't even made trash voxel designs of it).

Well as I have no clue what the name should be I can only give you the very general move set, also remember disagreeing here is ok well as long as it follows the fourm's rules. I am aiming for more of a community made class than anything. Sorry for rambling.

So first let me get this out of the way the sword-gun combo works less like the bommeranger than you'd think. Pretty much the guns are a "built in" class feature, meaning your primary is a sword, and thus these guns would work off of PD instead of MD. Beyond that I don't know how to balance these guns whether it run off of stamina (ex. each shot you shoot takes off a bit) or something else. With that of the way lets get down to business.

So for the basic (left click) attack are class just swings the sword damaging enemies as it hits them. with every third swing stunning the enemy for just a second or two.

the secondary (right click) attack activates the guns in which you use left mouse to shoot them. Also each bullet shot would deal 2.5X more physical damage. I have conceptualized the idea of when this mode is active the 1rst special and ult. would be changed to something different, however why make there be more work on Trion than needs be?

the 1rst special (1) would be combo attack, by this I don't mean you hit one enemy multiple times I mean, this class will go from 1 enemy and hit another enemy a few blocks away each hit deals 3X more physical damage, but takes up all your stamina, and you will never hit the same enemy twice, just for balancing reasons.

the ultimate (2) is never ending blows as it sounds the class gets infinite stamina for a few seconds and you hit 1 specific enemy until the time on endless stamina runs out dealing 6X more physical damage. We (could) figure that each attack is done off of attack speed multiplied by .75, and then subtraced from attack speed, then after that its divided by 6, that's about how many attacks you'll get in by the time this move runs out.. Also ounce this runs out your health is decreased by 75%.

passive unholy blessing, ounce you're health is lowerd by 75% or less, you start to take 30% less damage from attacks, however in this mode all attributes except max health are reduced by 75%.

Ok yes I agree that this class is ectremley overpowerd, but I hope the community can find some way to balance it out.

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