Quantcast
Channel: Trove Forums
Viewing all articles
Browse latest Browse all 22723

Fasti: Goal of Eliminating the Sandbox?

$
0
0
Quote:

Originally Posted by Fasti View Post
Quote:

Originally Posted by Dusty_Mustard View Post
Anyone else miss the sandbox feel of the game before all these *end game* types of progression were added?I used to be able to build and complete lairs/dungeons in a nice balance.Now with Radiant to Stellar, and then Gems with Power Levels it feels like this game is trying to become the Voxel version of World of Warcraft, and abandon everything that makes a sandbox feel "good" (as in open world as apposed to heavily gated progression)

Thanks for sharing your feelings on the game, Dusty. It's always important for people to be able to give us insight into their experience so we can work together to make the best game possible. Some players are going to feel differently from you, and that's cool too. Make sure to keep your feedback focused on the game itself, ways the dev team can improve, and not so much about how other players feel about your feedback.You've posted a lot of feedback over the years and we appreciate that very much. Since you posted this new thread to express your concerns, I'd love to hear your solutions. You don't enjoy building anymore yourself. What would make building more enjoyable for you? What is it that you'd like to see as a builder in Trove?If you're not having fun running dungeons anymore, what can we do to make them more appealing to you? If you were solely in control of Trove dungeons how would they work?
Quote:

Originally Posted by Dusty_Mustard View Post
The dream of Trove expanding as the soft, colorful and stress free playground is so far lost I wonder how I even conceived that was what I was playing in the first place.Just my opinion.

Online games evolve over time. There are no MMOs that are unchanged since Alpha testing. If the addition of new content is preventing you from enjoying running around, exploring, collecting, and building, what would you like to see happen? What specific steps would you take to encourage the specific feeling you're looking for, while also adding new ways to play for people who may not enjoy games in the specific way that you do?
Quote:

Originally Posted by Dusty_Mustard View Post
Obviously builders are a minority of the player base and people seem to want a constantly moving goal post for gear upgrades.. but I for one am sick of it. Having to invest way more energy then is logical to get to end game content that is almost literally the same as the content right before it feel like a weight I will never get past. A person that maintained Mastery to max the day before the Yellow Name was moved now could care less about collection. It is sad.

We'll be sharing more information soon on new content on the horizon. I want to spoil all of it, but I'm going to avoid that and just say that we're working to add new ways of reaching goals that provide the right kind of challenge. Talk to us about the specific progression you'd like to see in game. If you're not a fan of how it works, how can it be better? What would make it work for you?

Jump to post...

Viewing all articles
Browse latest Browse all 22723

Trending Articles