TROVE MOD MANAGER
Download
A few weeks ago, Dusty_Mustard put out a request to the community to create a new mod loader program. As such, I decided I would give it a shot, though don't get your hopes up as this is my first shot at creating a program. You can download it below (thanks to Trovesaurus for hosting!):
Initial Setup
After downloading the .zip file, extract it to a folder you will remember and you should see the following:
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A few weeks ago, Dusty_Mustard put out a request to the community to create a new mod loader program. As such, I decided I would give it a shot, though don't get your hopes up as this is my first shot at creating a program. You can download it below (thanks to Trovesaurus for hosting!):
TROVE MOD MANAGER (BETA)
Similar to how Trove Toolbox has a guide stickied in this discussion area, I thought it would be a bit necessary to also include a guide for this program, though I've done what I can to make it as simple as possible.Feedback "Incentive"
Since the current program is in beta, it means a lot if feedback could be given to this program: reporting bugs, stating what you like / don't like, asking for help, etc. There is a feedback tab which will be explained a bit more in the guide section that will allow you to send feedback quickly and hopefully help improve the program.
As such, when the program gets out of beta, anybody who gave feedback of any form via the feedback tab in Trove Mod Manager (or via email), will be placed under a new supporters section in the future. All you have to do is include IGN (or any name for that matter) in your feedback, and you will be included.
Guide
Since the current program is in beta, it means a lot if feedback could be given to this program: reporting bugs, stating what you like / don't like, asking for help, etc. There is a feedback tab which will be explained a bit more in the guide section that will allow you to send feedback quickly and hopefully help improve the program.
As such, when the program gets out of beta, anybody who gave feedback of any form via the feedback tab in Trove Mod Manager (or via email), will be placed under a new supporters section in the future. All you have to do is include IGN (or any name for that matter) in your feedback, and you will be included.
Guide
Initial Setup

If you don't see these files please let me know either here or via DM :)
Clicking on the application (not the file that has .exe at the end... that's a config file :P), should lead you to the initial setup screen :
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Clicking on the application (not the file that has .exe at the end... that's a config file :P), should lead you to the initial setup screen :

For the program to do what it needs to, the path to your Trove Live folder needs to be found. There are a few options:
NOTE: Auto-detection from Steam can sometimes cause the program to go unresponsive, however please be patient as it will come back in a bit under a minute, sorry for any inconvenience!!
As for installing mods, clicking on "Install new Mods" with bring up file selection box for you to find the mod. It only accepts .zip files as that is how the program works (like Trove Toolbox). So find a mod that you've downloaded and you should see something like:
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From here we can remove that same mod rather easily by selecting it (already selected if it's the only one) and clicking "Remove Selected Mod."
Along with this, there is also an even easier option for installing new mods, via the "Search for Mods" tab. This will allow you to search and filter through all of Trovesaurus' mods, view them and finally install them! All with a click of a button :)
Example:
Searched for "Magic" under the type filter "Costumes", clicked on the first option and clicked "View Mod." From this window I can view everything I need and then download/install it. The program will do all the installation so you don't have to go back to the "My Mods" tab to actually see it in game.
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Mod Creation Tools
- If you use Steam to play Trove, click on auto-detect Steam
- If you use Glyph to play Trove, click on auto-detect Glyph
- If neither of these work, you likely chose an installation path outside of the regular "program files" path and you will have to find the path manually. If this occurs, and you don't know exactly what it looks like, there is an option to see examples of paths that may help.
NOTE: Auto-detection from Steam can sometimes cause the program to go unresponsive, however please be patient as it will come back in a bit under a minute, sorry for any inconvenience!!
Installing Mods
Once we have setup complete, the rest is rather simple. In the "My Mods" tab, you can see what mods you have installed (only ones that have been installed via Trove Mod Manager though), install more mods, remove mods, or clear all mods.As for installing mods, clicking on "Install new Mods" with bring up file selection box for you to find the mod. It only accepts .zip files as that is how the program works (like Trove Toolbox). So find a mod that you've downloaded and you should see something like:

From here we can remove that same mod rather easily by selecting it (already selected if it's the only one) and clicking "Remove Selected Mod."
Along with this, there is also an even easier option for installing new mods, via the "Search for Mods" tab. This will allow you to search and filter through all of Trovesaurus' mods, view them and finally install them! All with a click of a button :)
Example:
Searched for "Magic" under the type filter "Costumes", clicked on the first option and clicked "View Mod." From this window I can view everything I need and then download/install it. The program will do all the installation so you don't have to go back to the "My Mods" tab to actually see it in game.

Mod Creation Tools
As I am a modder myself, I wanted to see if there was something in this program that could be of some use to the modding community as well.
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Thus, with I've included an archive extractor, so whenever a new class or mount comes into the game and you want to mod it, you don't have to go back to Milambits' guide for extracting.
I'm currently doing some work on a mass .blueprint -> .qb converter which (hopefully?) will allow the user to choose a class and a costume for that class and all necessary blueprints (abilities included) will be exported in .qb form to the qbexport folder. Right now this is unavailable since it still needs some work.

I'm currently doing some work on a mass .blueprint -> .qb converter which (hopefully?) will allow the user to choose a class and a costume for that class and all necessary blueprints (abilities included) will be exported in .qb form to the qbexport folder. Right now this is unavailable since it still needs some work.
Feedback
This is one of the most important tabs for me as a developer. Anything that anyone has to offer: whether it be reporting a bug, stating what you love / hate about the program, a love letter to me, or anything in between please feel free to send some feedback. If you have an issue that you believe is specific to yourself, send feedback and include your forum name or an email I can contact you at so I can help you directly.
Sending feedback automatically attaches a log file that I have included with the program so I should be able to sniff out the issue behind a specific bug as well.
To all of the people who helped sort out bugs, gave ideas and helped me out in creating this, I'd like to give a special thanks for making this possible :D
Sending feedback automatically attaches a log file that I have included with the program so I should be able to sniff out the issue behind a specific bug as well.
To all of the people who helped sort out bugs, gave ideas and helped me out in creating this, I'd like to give a special thanks for making this possible :D
- Dusty_Mustard
- Etaew
- Milambit
- Gradepuxi --> tested out feedback tab ;D