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M1 melee AoE

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Referring to basic attacks from classes such as Pirate Captain and Dracolyte, could these attacks be given a little more vertical range maybe? Problem is most commonly seen when a dungeon chest spawns in a space between two blocks, and you have to get down on the chest's level just to hit it, but just as often means not hitting mobs if you try to take the high ground.

Given that the attacks do seem to hit things (at least) one block above player level, I see no problem with expanding this to also hit one block below.



Completely unrelated, but not really deserving of its own thread so I'm piggybacking on this suggestion, but can Pirate Captain maybe be made immune to plasma's energy drain effect? That's just terrible the way it can eat up your energy and you've got nothing to rely on when you get into a fight.

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