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new gem system ?!?!

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I thought it like this

lvl 1-2 50 dust 100% lvl up
lvl 2-3 100 dust 100% lvl up
lvl 3-4 150 dust 100% lvl up

how higher the rarity of the gem how more dust per lvl u need to pay ofc

so like a red gem will have this:

lvl 1-2 50 dust 100% lvl up
lvl 2-3 100 dust 100% lvl up
lvl 3-4 150 dust 100% lvl up

and a rainbow like this:

lvl 1-2 100 dust 100% lvl up
lvl 2-3 150 dust 100% lvl up
lvl 3-4 200 dust 100% lvl up

and so on.

for the booster u can buy for credits:

somthing like 20%(or other %) off the total of the dust you need to pay on the lvl up

like this:

lvl 10-11 5000 dust 100% lvl up (without booster)

lvl 10-11 4000 dust 100% lvl up ( with the 20% booster)

the boosters are just obtainable in store and gem booster boxes like we have now.

its less p2w. u can just advance little faster than the rest if u wanna pay for it.


also less RNG on the stats of the gems them selfs
like this:

stellar gem
1: physical
2:health regen
3:crit dammage

after use of tentical:
stellar gem
1: physical
2: health %
3: max health

if u dont want these stats on that gem u can swap it out with somting like a tentacel.
that we also use for items to swap stats if we dont like it.

or swap the last 2 or only the last. thats to u

also u can have than a swap week where u can swap last 2 stats instead of last 1 stat

u still hold a little part of RNG in the gems.

and u can hold the RGN of the % of stats it roles like:

stat 1: physical dammage 1600-1800

so nobody will have perfect stats and we dont need it to be perfect

i see this game went into a asian style of game where farming is a must.
instead of the trove before the update MoP.

want the old trove back with less RNG and more a goal that u know u can reach.

sorry for my english hope u know what i mean

Greetz
TheRealSecret

i hope i get a reaction from the devs.

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