Gems have six stats (Damage, HP, HP%, CD, CH, and HR) but of those six HR is known to be the weakest. My question is now that we have effectively 9 new slots that can take the stat can it be used without being thought of as useless. The values are higher than what we have seen before so it might offset the healing not being percent based. I made a calculator to find the values of HR with the addition of gems:
Link to Google Sheet.
Now I have never made a Google Doc before but the calculations work out from what I have seen. Just enter the values and see the totals for yourself and if possible post your results here. I was going to ask for everyone's individual numbers but found this to be less of a headache. Let's see how crazy we can go, maybe even make the stat op (we can only hope).
Link to Google Sheet.
Now I have never made a Google Doc before but the calculations work out from what I have seen. Just enter the values and see the totals for yourself and if possible post your results here. I was going to ask for everyone's individual numbers but found this to be less of a headache. Let's see how crazy we can go, maybe even make the stat op (we can only hope).